The interview consisted in an assignment (work): develop a simple game either in Unity 3D or Cocos2D with some other requirements. Each bullet points scored for the final evaluation. They provided some assets.
Game Development Interview Questions
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Do i prefer working in a team or alone and why
What hypercasual games have you played? Are you familiar with Unity?
What have you done so far? Can you tell me about yourself?
What is the difference between a class and a struc in C# versus a class and a struc in C++?
Along with general interview questions based on your CV, they highly emphasized on C++ and OpenGL questions. They also prefer to speak in French but will converse in English if need be. The annoyance that I had was that they want you to say the magic word to the question. If you describe it or anything else that is relevant, they will continuously hint at it until you say the actual word.
Everything was very fundamental question about c++ and opengl
They asked about work I had done for my current employer, what I thought about current content - good and bad - questions about specific aspects of WoW, and some design philosophy questions.
Describe a level design that you've done for a game
"How do you make the perfect peanut butter and jelly sandwich?" Not even kidding, we had some fun with that one, the interviewer and I.
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